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谷晓丹, 罗玲玲, 陈红兵. 基于可供性机制的环境设计方法[J]. 北京林业大学学报(社会科学版), 2017, 16(4): 14-20. DOI: 10.13931/j.cnki.bjfuss.2017062
引用本文: 谷晓丹, 罗玲玲, 陈红兵. 基于可供性机制的环境设计方法[J]. 北京林业大学学报(社会科学版), 2017, 16(4): 14-20. DOI: 10.13931/j.cnki.bjfuss.2017062
GU Xiao-dan, LUO Ling-ling, CHEN Hong-bing. Environment Design Methods Based on the Affordance Mechanism[J]. Journal of Beijing Forestry University (Social Science), 2017, 16(4): 14-20. DOI: 10.13931/j.cnki.bjfuss.2017062
Citation: GU Xiao-dan, LUO Ling-ling, CHEN Hong-bing. Environment Design Methods Based on the Affordance Mechanism[J]. Journal of Beijing Forestry University (Social Science), 2017, 16(4): 14-20. DOI: 10.13931/j.cnki.bjfuss.2017062

基于可供性机制的环境设计方法

Environment Design Methods Based on the Affordance Mechanism

  • 摘要: 生态心理学家吉布森在建构可供性理论时, 提出动物往往借助空气介质传递信息; 通过表面形态以及空间的特定布局对行为的引导; 度量环境尺度和动作尺度的契合, 知觉到可供性。上述内容可概括为可供性机制。提出基于可供性机制的环境设计方法, 即凭借介质的具身性感知营造人工环境氛围, 利用表面及其形态机制引导直接性使用行为, 运用特定的布局形态的设计实现不同空间功能, 以尺度的可比性机制作为空间尺度设计的基准。并探讨了遵循可供性机制的设计手法在环境设计中的实际应用, 包括室内外环境氛围的营造, 鼓励探索行为的儿童游戏场所的表面设计, 满足营造不同布局需要的环境空间、场所设计, 以及契合多种生境的城市尺度设计。

     

    Abstract: While establishing the theory of affordance, Gibson, an ecological psychologist put forward the affordance mechanism that refers to animals often exchange information with air as the intermediary, guide their behaviors by surface morphology and specific spacial layouts, and perceive the affordance through the fit between environment measurement dimension and action measurement. Here based on the mechanisms, we proposed environment design, i. e., building artificial environment atmosphere with the embodiment perception of the medium, leading direct use behavior through surface and its morphology, realizing different spacial-function via specific layout configuration, and taking the scale comparability mechanism as the benchmark in spatial scale design. We also probed the practical applications in environment design by following the design approach of the affordance mechanism, including the construction of indoor and outdoor environment atmosphere, the surface design for the children playgrounds encouraging their exploration behaviors, the environment space and place design for the different layouts, and the city scale design fitting for multiple habitats.

     

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